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1. grafics problem - white flashes - in Issues, Workarounds & Localization [original thread]
Edited by: Techno Dog on 15/12/2009 16:44:40 Originally by: Ashtar fire Things... I experience such things too (just not full circles, my artifacts are a little narrower flashes), but i won't care this things too much. In the game ...
- by Techno Dog - at 2009.12.15 16:44:00
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2. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Nuts Nougat But but but... My lasers... They eat cap... Just for sure: not the Apoc has the largest cap, and the best cap recharge rate among the BS class? Not all Amarrian BS has the largest cap, and the best cap...
- by Techno Dog - at 2009.12.14 19:17:00
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3. What drones for missions? - in Missions & Complexes [original thread]
Edited by: Techno Dog on 02/12/2009 11:11:44 It's cannot make a good advise, until we wont know what type of ship you have, and what kind of emenies you fly against. If the enemies are far, then the best is the Sentry's (against Cruisers and...
- by Techno Dog - at 2009.12.02 11:04:00
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4. The PvE Experience: Missions and Walking in Stations - in Missions & Complexes [original thread]
Edited by: Techno Dog on 02/12/2009 10:33:02 When we talking about missions with WiS, then an RPG style discussions with quest NPC-s. Several different way to answer / persuade / bribe / threat, so on. There is be a great chance to the Charism...
- by Techno Dog - at 2009.12.02 10:32:00
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5. Tempest/Maelstrom - in Player Features and Ideas Discussion [original thread]
Originally by: Lucas Quaan So shield transporters use more cap? Well, projectiles are cap less. Yet, the Minnie ships (wich suppose to be use projectile weapons) has the least caps and cap recharge rates...
- by Techno Dog - at 2009.11.29 13:06:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Nian Banks Its time to work hard guys, we have two days to make CCP regret their actions and give us a proper minmatar patch. Start your campaign, I know I have. CCP Has No Regret. Sorry, i can't resist...
- by Techno Dog - at 2009.11.28 06:04:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare who care about 1200 they was only useful for missions and maybe some weird setup. 1400 got the boost +75% alpha and +10%dps over 1200 In other words, you think the 1200's are fine as they are (as they useless). ...
- by Techno Dog - at 2009.11.28 05:56:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare changes on projectiles arent bad. artillery finally are the higher burst damage turrets in game Well, i miss something? The 1200mm has around the same effective DPS. The 1400mm only noted by the higher alpha. O...
- by Techno Dog - at 2009.11.27 18:53:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I just now check the latest Nozh devblog, and encounter my favored argument: "While the 6x2500mm Repeating artillery might look poor, the fact that it doesn't consume any capacitor must be taken into consideration." Well, if that's the fact,...
- by Techno Dog - at 2009.11.27 15:14:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT Originally by: Techno Dog Originally by: Seishi Maru WOuld lovely have a 3 minutes cycle for guns for an equali scaled alpha strike even. That mean one-shoot most opponents, yea, that would be gr...
- by Techno Dog - at 2009.11.08 16:03:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru WOuld lovely have a 3 minutes cycle for guns for an equali scaled alpha strike even. That mean one-shoot most opponents, yea, that would be great, and very OP. This thread about the balance, not about make...
- by Techno Dog - at 2009.11.08 13:39:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
The differental tier AC fallofs are extreme good news, as well the two arty tier changes. If the ammo changes solve the tracking problems, then the projectiles are finally left the "Gimp" status behind.
- by Techno Dog - at 2009.10.28 11:31:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Techno Dog on 08/10/2009 16:06:09 Originally by: Nian Banks If your orbiting something, your guns don't have to move. Yet in EvE your speed adds to the transversal/tracking formula to increase the difficulty of hitting that ...
- by Techno Dog - at 2009.10.08 16:06:00
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14. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 06/10/2009 17:21:36 But if THAT is your training schedule, don't go trying to snipe missions in a Tempest or Maelstrom. You're gearing yourself up to make great use of a good ...
- by Techno Dog - at 2009.10.06 18:47:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Techno Dog on 06/10/2009 16:27:54 Originally by: RedSplat If you don't think barrage is a necessity to have in your suite of options as a Minmatar pilot i suggest you bio your character and roll Amarr. If you point this ...
- by Techno Dog - at 2009.10.06 16:26:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 06/10/2009 13:34:51 Originally by: Gajatu D'Gorah forgive me if I'm wrong, but isn't barrage t2 ammo? It is indeed. Greater good folks. You'll have your T2 guns ...
- by Techno Dog - at 2009.10.06 15:33:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Techno Dog on 06/10/2009 11:52:25 Sorry, misunderstandings.
- by Techno Dog - at 2009.10.06 11:51:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kagura Nikon Balance on PVE is not primary, not even secondary importance.. is quaternary at most! And we have to applause this? Originally by: Kagura Nikon Even so I went to test server to try and LOL.. peopl...
- by Techno Dog - at 2009.10.06 05:59:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Techno Dog on 05/10/2009 18:58:25 Originally by: 1600 RT Originally by: Techno Dog Originally by: 1600 RT tbh im amazed on how many player seems to use artillery for missioning. im even more amazed on how ma...
- by Techno Dog - at 2009.10.05 18:58:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Techno Dog on 05/10/2009 17:33:49 Edited by: Techno Dog on 05/10/2009 17:32:54 Originally by: 1600 RT tbh im amazed on how many player seems to use artillery for missioning. im even more amazed on how many of them whine ...
- by Techno Dog - at 2009.10.05 17:31:00
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